Keen Playing

Badminton is a mental game. It turns round tactics. Keen playing makes the game more interesting and tastier.
Keen applying of tactics occurs within the concrete frame of overview of field and players, and insight of how the shuttle might travel back and forth.
When having that overview of the playing-situation and of the possible shuttleflights, one can creativily seek for the smartest strokes.
To play this keen tactical game, techniques, physical condition and mental condition are means.

The game is determined by the mode of playing and its aim. Namely, the game's mode of playing has the form of a match. And a match possesses the aim of winning. And that determines the way of playing and its tactics. Tactics are tried to be used in a way that provides enough points to win. Being keen on the aim of winning and on how to reach that tactically, steers the play in an efficient fashion.

Several reasons motivate playing badminton.
Motivations are the challenge to reach a personal goal like proving oneself something, or showing one self how far might be reached at badminton, or health, pleasure, participation in society.
Excitements are the social contacts, the pleasures of being active, the tense of the game, the outing of one's feelings.
Realizing own reasons provides significance and satisfaction to the game. Be keen on it.

Keen badminton can be realized on several levels.
Keen on the aim-level of winning asks for an active way of playing.
-Badminton is played as a match and its aim is winning. To earn the amount of points for a win, the shuttle has to be keenly played in an unreturnable way. This asks for an active atitude. That means, one should look for possiblities to make it the couterparty difficult to play back. Preventing only the counterparty from scoring will prove to be insufficient. They always will, through seeking themselves for opportunities to.
A keen realizing of badminton being a match that wants to be won by active scoring, will help keenly looking for al kinds of variations to get the 21 points together for a set.

Keen on tactical conditions.
Being keen on tactical conditions provides an attitude to vary the game in a controlled way.
-Overview. An overview over the court and both counterparties will provide a kind of static basis for active playing.
-Looking and seeing. Precisely looking at the court, lines, net, counterparty, own party, will provide a keen image of the whole game and make able to see clearly the possibilities for placing the shuttle.
-Reacting. Staying keen on perceiving well the static situation of court and parties, constantly reacting to possibilities will enable to play efficiently.

Keen play.

Having and keeping a keen idea of the court, the aim of scoring points, and the active attitude, one should work on scoring the points.
Scoring through positions of the counterparty.
-As to their court. By looking at their court, the borders for placing the shuttle are clear. But reckoned should also with the height. It's a three-dimensional game. Every place on and above their court counts, depending on the specific situation. And in fact, it is a four-dimensional game, namely by time determinating quicker straight and slower bent flights of the shuttle. Try to be aware of space and time.
-As to their positions on their court. Placing the shuttle should depend on the difficulty that they have to reach the shuttle, both as to distance and speed.
-As to their stance. Placing the shuttle should depend on their stance. On their being unable to react quickly, to move across the court, or to apply a certain stroke.
-As to their movements. Placing of the shuttle should depend on their unability to defend their side, on their slow movements, on their loosing oversight.

Keen play on the own side.
-As to the own court. Looking around, the court-lines show the borders of the rectangle from where the shuttle ultimately has to be hit. But the space above the court is as important. And for catching the shuttle time is important, that can go slowly or very quickly. So, space and time, a four-dimensional situation. Try to be aware of space and time.
-As to the own positions. Time is important, and that is why positions should be as near as possible to the net. But yet counting with the reachability of the space behind that position. The width has always to be reckoned with too. Positions depend on how the shuttle would return from the other side.
-As to the own stance. The own stance should depend on how the shuttle would return from the counterparty. That should be in a way that the shuttle can be hit well. The stance should be adjusted to the situation, thus being able to react quickly, or to start to move with speed, maybe in a particular direction, and the racket in front or high or low as necessary.
-As to own movements. By keeping overview, movement across court is maintained. Slowly or speedy. Staying reacting on the situation. For every stroke at least a minor turn or step will be made and a next position taken in. And that goes on in a rally, though there is some time to look around and take in a next stance a moment for the next reaction. Play and shuttle do not stop, so reaction does not stop.

Other keen playing possibilities.

-Playing forwards, orientation. Realizing that the shuttle always has to be played forward and comes back from there, will give a straight and clear basic-idea of placing and catching the shuttle and a kind of tactical basis-attitude.

-Playing downwards, using of the smash. A head-line of playing, belonging to the tactical attitude is playing downwards. This provides the counterparty less opportunities and the own party more to place the shuttle, with more variety in pace and placements. The most important stroke is the smash which enables to score points but also serves as tactical threat to compel the counterparty taking in a position and stance that them less enable to take other strokes early and well.

-Playing attacking with supporting defense. The attitude for the badminton game is for every stroke attacking. The defense is supporting this by taking in good positions and stances from which the shuttle always should hit most uncomfortable for the counterparty.

Using general conditions.
-Using techniques. At least some technique is necessary to play badminton. More techniques provide more opportunities to play. Using them should always be tactically, a keener play is then possible.
-Using fitness. At least, one has to be able to strike the shuttle and go a bit across the court. More fitness delivers tactically harder strokes, quicker movements and more stamina. But these extra opportunities should also be applied tactically keen.
-Using mental fitness. One should at least be able with somewhat pleasure to try to hit the shuttle into the other side. Though, making the head empty, and playing with an open mind for the whole match, will enable to play the match in an controlled and creative way.

Way of using tactics. Being keen on some conditions for placing the shuttle tactically, tactics will be more efficient.
-Not showing where a stroke goes. Technically not showing where a shuttle goes will prevent the counterparty of anticipating by looking at strokes and movements.
-Tactically unexpected strokes. By always letting the counterparty unable to guess where the shuttle goes, they have during the whole match to defense their whole side for every possible stroke.
-Deceptive strokes. Deceptive strokes give mainly extra time by later perceiving the flight of the shuttle by the couterparty.

-Rallying. Keen rallying is keeping overview and determining for each returning shuttle the next smart stroke. The aim is to get to a point. A faultless ongoing stroke production with moving across the floor has being to take care of.

Techniques and fitness are general conditions.
Techniques and fittness are conditions to play badminton. But the higher the level of these are, the more opportunities will be possible to create. One can not let work techniques and fitness instead of tactics. The tactical game has to be played. Keen using these conditions is them putting into service of the game.